Man Punches a Kangaroo in the Face to Rescue His Dog (Original HD) || ViralHog
by ViralHog 1:53 - 89,462,498 views Occurred June 15, 2016 / Outback Australia Info from licensor: "A group of hunters got together to help a young cancer sufferer (terminal diagnosis) with his last wish of catching a 100 kg (220 pound) wild boar with his dogs. One day while hunting one of the highly trained dogs was chasing some pigs by scent and collided with a big buck kangaroo that then held and wrestled the dog by its protective gear (boars have tusks like knives), the owner was horrified that his dog or the kangaroo would get hurt and run in to save both parties. You can see the dog trying to escape, wanting nothing to do with the kangaroo. The big buck kangaroo releases the dog when the owner gets close but then moves in to try and attack the human. A kangaroo kick to the guts could easily disembowel the owner easily , so he backs off a couple of times giving the kangaroo some space but he eventually changes the roo's mind with a punch to the snout, as it kept coming forward. The punch stops the roo and makes him think about the situation, giving the owner and the dog time to disengage from the big wild animal and leaving it to hop off and I suppose wonder about what just happened. We laughed at the absurdity of the situation and at how unfortunate it was for the dog and kangaroo. Our 6 foot 7 inch friend felt no malice to the kangaroo but had to step in and fix a bad situation before it got worse. Young Kailem unfortunately lost his brave battle with cancer two days ago, so this hunt is part of the treasured memories his family and friends have. Having a dog get tangled up with a roo was never our aim or intention and we were happy no animals were hurt in the incident." -Greg Bloom TO SEE THE HOTTEST VIRAL VIDEOS DAILY... Subscribe to us on YouTube: https://goo.gl/A0gBKk Like us on Facebook: https://goo.gl/XQWqJt Follow us on Instagram: https://goo.gl/NMq8dl Follow us on Twitter: https://goo.gl/pF8Xop ViralHog is the resource for the best viral content. Submit your own great video and make money: https://goo.gl/yejGkm Contact licensing@viralhog.com to license this or any ViralHog video. |
Mortal Kombat Theme Song Original
by LuminousAmbition 4:46 - 131,985,776 views The original three games and their updates, Mortal Kombat (1992), Mortal Kombat II (1993), Mortal Kombat 3 (1995), Ultimate Mortal Kombat 3 (1995), and Mortal Kombat Trilogy (1996), were styled in a 2D fighting fashion. The first two of them were played in the arcades with a joystick and five buttons: high punch, low punch, high kick, low kick, and block. Mortal Kombat 3 and its updates added a sixth "run" button. Characters in the early Mortal Kombat games play virtually identically to one another, with the only major differences being their special moves. Through the 1990s, the developer and publisher Midway Games would keep their single styled fighting moves with four attack buttons for a different array of punches and kicks and blocks. Mortal Kombat: Deadly Alliance changed this by differentiating characters normal moves and even giving them multiple fighting styles. Beginning in Deadly Alliance and until Mortal Kombat: Deception, the characters would have three fighting styles per character: two unarmed styles, and one weapon style. Few exceptions to this arose in Mortal Kombat: Armageddon, such as monster-like boss characters like Moloch and Onaga who would have only one fighting style. While most of the styles used in the series are based on real martial arts, some are entirely fictitious. Goro's fighting styles, for example, are designed to take advantage of the fact that he has four arms. For Armageddon, fighting styles were reduced to a maximum of two per character (generally one hand-to-hand combat style and one weapon style) due to the sheer number of playable characters. Mortal Kombat vs. DC Universe dropped the multiple fighting style trend altogether in favor of giving each character a much wider variety of special moves, but some characters still use multiple fighting styles. 2011's Mortal Kombat returned to a single 2D fighting plane although characters are rendered in 3D; unlike previous MK games, each of the controller's four attack buttons corresponds to one of the character's limbs, the buttons thus becoming front punch, back punch, front kick and back kick (front and back indicating the limb closer to and farther from the opponent, respectively). |