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You've got Everything'd (V1)
by CartoonFanatic2017 VGCP EDCP

This set has accumulated 499 points based on views and sharing
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Youtube Thumbnail The Annoying Goose Strikes Again!
The Annoying Goose Strikes Again!
by Joe Vladimirovich Kurosawa
1:59 - 92,991 views

THIS was inspired by Magic-Mario (cartoonwoody).
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Youtube Thumbnail Game Boy Advance Longplay [056] Super Mario World: Super Mario Advance 2
Game Boy Advance Longplay [056] Super Mario World: Super Mario Advance 2
by World of Longplays
213:36 - 2,021,195 views

http://www.longplays.org

Played by: xRavenXP

Port of a great SNES game called Super Mario World. Who does not know Super Mario World? It is an extremely good game and great success worldwide. As in previous games in the series, the script involves Mario traversing different lands on a quest to rescue Princess Peach, who was captured by Bowser. He also seizes the island of Dinosaurs, and imprisons its inhabitants in magical eggs, handing them over to his seven henchmen, the Koopalings! Mario and Luigi face challenges by 7 different worlds, until finally defeating once again the terrible Bowser and save the Princess and the inhabitants of the Island of the Dinosaurs. This version was released for the Game Boy Advance with modified gameplay (with real differentiation between Mario and Luigi), with the name Super Mario World: Super Mario Advance 2. Luigi can jump higher (but Mario runs more faster), when Luigi riding Yoshi can spit small enemies in others and also their small fireballs jump higher.
Many of the glitches in SNES version have been fixed in these port (like in the battles against Iggy and Larry Koopa) and not being able to eat the P button after stepping up and also, unlike the SNES version, you can not return to the castles after destroyed (in SNES version you can return to the destroyed castles pressing L+R and one other button). An great game. All exits encountered, all dragon coins collected (with a prize if you collected all), all stages open. -
Disclaimer: Most videos by World of Longplays use SaveStates!
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